Environments I created for Assassin's creed Valhalla in Ireland.
I was in charge of the terrain creation, procedural tools setup, some general world related setup, and sometimes some Level Art for Landmarks.
It was created with a mix of terrain recipes (World Machine, ZBrush, Houdini), cliffs/rocks/boulders modules and procedural asset scattering via Houdini and in-house tools.
Special thanks to my colleagues in the terrain/world team.
Vegetation Statterers : Joao Peireira Leimos Costa
Technical Level Design : Cyril Gouel
TD : Laurent Harduin
Biome/Texture setup : Ludovic Petiot
Cyril : https://www.linkedin.com/in/cyril-gouel-368a493
Laurent : https://www.artstation.com/laurentharduin
Ludovic : https://www.artstation.com/ludovicpetiot