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Assassin's Creed Valhalla - Ireland - East Coast

Environments I created for Assassin's creed Valhalla in Ireland.
I was in charge of the terrain creation, procedural tools setup and some general world related setup like ocean and water setup/painting.
It was created with a mix of terrain recipes (World Machine ZBrush, Houdini), cliffs/rocks/boulders modules and procedural asset scattering via Houdini and in-house tools.

Special thanks to my colleagues in the terrain/world team.
Vegetation Scatterers : Joao Peireira Leimos Costa
Technical LD : Cyril Gouel
DT : Laurent Harduin
Biome/texture setup : Ludovic Petiot

Basalt area by Quentin Donnaint
https://www.artstation.com/quentindonnaint