Selection of props I did on Ghost Recon Breakpoint. From scratch (modelisation, sculpt, texturing) up until integration. The selection is based on the different approach these props needed. From hard surface, to fabric and sculpting.
Loot Chest
Cinematic ring
Flag in abandoned Spanish Settlements
Hooked jackets
Primary detonator for nuke
Nuke
Ancient people mummified skull
Ancient people totems
Robotic Arm