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Ghost Recon Breakpoint - Props

Selection of props I did on Ghost Recon Breakpoint.
From scratch (modelisation, sculpt, texturing) up until integration.
The selection is based on the different approach these props needed. From hard surface, to fabric and sculpting.

Loot Chest

Loot Chest

Cinematic ring

Cinematic ring

Flag in abandoned Spanish Settlements

Flag in abandoned Spanish Settlements

Hooked jackets

Hooked jackets

Primary detonator for nuke

Primary detonator for nuke

Nuke

Nuke

Ancient people mummified skull

Ancient people mummified skull

Ancient people totems

Ancient people totems

Ancient people totems

Ancient people totems

Robotic Arm

Robotic Arm