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Ghost Recon Breakpoint - Drones Assembly Lines

One of my favorite work I did on Ghost Recon : Breakpoint.

I created and/or optimized most of the props in the drone assembly lines. From robotic arms, screens, tables, drone parts, and so on.
I worked on these objects from :
- Modeling from concept.
- Texturing.
- Rigging (in case of robotic props).
- Optimizing drone parts from ingame battle drones.

Additional credits for the team :
- World builder : Alexandre Lutz
- Level designer : Thibault Moulin
- Animator : Julien Plard
- Original drones models : Sylvain Bouland.
- Props concepts : Arnaud Kleindeinst.

Check out the original concept from Arnaud :
https://www.artstation.com/artwork/VgVo0Z

Tom Clancy's Ghost Recon Breakpoint - Drones Assembly Lines