Environment Landmark I created for Assassin's creed Valhalla in Ireland.
I was in charge of the terrain creation, procedural tools setup, some general world related setup, and sometimes some Level Art for Landmarks.
It was created with a mix of terrain recipes (World Machine ZBrush, Houdini), cliffs/rocks/boulders modules and procedural asset scattering via Houdini and in-house tools.
Special thanks to my colleagues in the terrain/world team.
Vegetation Scatterers : Joao Peireira Leimos Costa
Technical LD : Cyril Gouel
DT : Laurent Harduin
Biome/texture setup : Ludovic Petiot