Abandoned vehicles props I did for Ghost Recon Breakpoint.
All of these use one tiling material with vertex paint + one decal material.
WHat I did :
- modeling (most on blender).
- texturing (create tiling material on Substance Designer, then vertex paint with the tools from Boris Kolimaga https://www.artstation.com/boriskolimaga).
- Create the decals in substance designer.
- Integration.