Strategist Stronghold I did for Ghost Recon Breakpoint Episode 2 Deep State.
It was a great pleasure to work on this hell made of iron and concrete.
From conception, to composition, to design up until the modeling, texturing and world building phases.
I also happened to create the Claw Boss that controls the drones !
Settlement created with my partner in crime Nicolas Gorszczyk. Check out his folio !
https://www.artstation.com/nicoternet
With the great help of Arnaud Kleindienst during the conception :
https://www.artstation.com/arnaud_kleindienst
Material by Ludovic Petiot
https://www.artstation.com/ludovicpetiot
Concepts from Arnaud K. https://www.artstation.com/artwork/WKVK2D
Tom Clancy's Ghost Recon Breakpoint: Deep State Trailer | Ubisoft [NA] (skip to 0s)